Cambridge, UK – Tuesday, May 11th 2021 – Leading UK games developer and publisher Jagex has announced it is expanding its Product and Analytics & Data Science teams with a bumper batch of new hires. Supporting the continued success of the RuneScape franchise as it marks its 20th anniversary as a living game, as well as other new product initiatives, the recruits will be instrumental in building new game experiences across Jagex’s current and future projects.
Glen Pryer has joined the company as Senior Director of Analytics, Data Science & Engineering. With more than 15 years in the games industry, having worked for companies including Blizzard and Microsoft, Glen joins Jagex from EA where he led a global team in building and driving the use of data to inform decision making in design, player satisfaction, retention and revenue – as well and long-range forecasting for multiple studios and franchises.
Justin Logan joins the Analytics, Data Science and Engineering team, joining as Director of Analytics. Justin has 10+ years of games analytics experience, having worked previously for Microsoft and EA, where he led the planning, execution, and delivery of analytics for games including Minecraft, Halo, Apex Legends and the Battlefield franchise.
Michael Hooper comes to Jagex as the Head of Product Marketing. Michael has been working as a product marketer in the gaming space for seven years, first at Corsair Memory and then at Wargaming across its range of live-service free-to-play games. There he managed a global team of more than 20 marketers, content creators, artists, and advertisers.
Stefan Wittelsburger completes the line up as Lead Product Manager for Old School RuneScape. Stefan is an accomplished Game Director and Producer with 10+ years of experience across various Mobile & PC games as well as digital marketing and social media.
Phil Mansell, CEO, Jagex said: “While 2020 was a challenging year for many, we are thrilled to be in a position where we can continue to expand our team and bring on board so many talented individuals across Analytics & Data Science and Product Management . Investing in the top talent who really get the needs of the community and understand the demands of big online games is essential to our success, and we are happy that it has continued to pay off despite industry wide disruption to the traditional hiring process. We look forward to talking more about what some of these new team members will be working on later in 2021 as we continue to evolve the 20-year strong RuneScape franchise and introduce our first third-party game to be published under our Jagex Partners programme.”
To find out more about further career opportunities at Jagex, visit the studios careers portal at www.jagex.com/careers
About Jagex: A leader in creating deep and engaging live games on PC and mobile, Jagex’s flagship MMORPG RuneScape has welcomed almost 300million player accounts to its world and is a $1billion lifetime revenue franchise. Today the RuneScape franchise exists beyond running games in live operations; our titles are living games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds. Both RuneScape and Old School RuneScape, on PC and mobile, offer ever-evolving, highly active worlds and our community-focussed development ethos empowers players to have a real say in how each game is shaped. Now we’re expanding and extending our portfolio with fresh franchise titles and new IP to bring life to the living games of the future. Jagex employs more than 450 people at its Cambridge headquarters. Career information can be found at www.jagex.com/careers